These are just raw notes on Photoshop. They aren’t necessarily organized in any specific way, this is more of a board to place things I learn about the program. I used to have these unorganized within the notes app on my phone, but by placing them here I hope that someone else can use them too. If you have any questions on the notes or a question on a particular snippet feel free to reach out to me using the form at the bottom of this page.
Resampling Quality Types
Nearest Neighbor: This setting is the most basic interpolation mode and seeks to preserve the hard edges in an image by simply enlarging or reducing the pixel data as mentioned above. This may be good if your image doesn’t contain many gradients but will produce an over-aliased, pixelated image if you are significantly changing the size.
Bilinear:Â Slightly more intelligent than Nearest Neighbor and uses a weighted average of the 4 nearest pixels to increase the number of pixels. This method produces an anti-aliasing effect which eliminates harsh pixelated edges but can produce a blurry image as a result.
Bicubic:Â Bicubic is the most complicated method and samples from the nearest 16 pixels. As with bilinear, this method results in anti-aliasing to keep out any unwanted artifacts.
Bicubic Smoother:Â Best for enlargement
Bicubic Sharpener:Â Best for reduction
Put a ~ in front of a plug in folder to have it be ignored
File-automate-crop and straighten for multiple photos in one image
By reducing the blues and purples, the reds, greens, and yellows are less intense
Command Y to view in CMYK or what it will look like when printed
0-255 colors per channel 3 channels total makes 16.7 million color possibilities (8 bits per channel) 16 bits would be 281.4 trillion
Use higher bits per channel to make alot of changes then change back to 8 bit, data lost/changed cannot be detected by the human eye
Image with 32 bit per channel is considered HDR (High Dynamic Range)
Select group of images in bridge–> output; to create a pdf/web gallery of multiple images
Tools–>photoshop–>image processor to convert multiple files to jpeg, tiff, or psd
Camera Raw
Holding down shift and double clicking an image bypasses the camera raw dialog box
Change all images in camera raw to 16 bits per channel by clickng the blue text at the bottom BUT REMEMBER to change the image back to 8 bits while in Ps otherwise every image following that will be in 16 bits
When changing image size in camera raw the options with a + next to them will make it larger and the ones with a – will make the image smaller
Recovery slider looks for color detail in extreme highlights and brings them back in play (recover blown out areas)
Fill light slider lightens the shadows in the photo works when background is much darker than foreground or vice versa
Brightness slider reduces contrast and should be user after adjusting exposure and blacks
Contrast slider makes dark midtones darker and light midtones lighter
Clarity slider reduces hazy or dull images to make the colors pop
Vibrance slider is like clarity slider except it only saturates the areas that are less saturated, not the entire image
Saturation slider increases or decreases how much colors pop
The three sliders on the graph in parametic curve should be even throughout the histogram
Move from bottom to top with parametic sliders, usually –
- Shadows left
- Darks left
- Lights right
- highlights right (adds contrast)
For points on the curves histogram choose strong contrast
Adjustment brush density=opacity
When adding grain in camera raw it is more heavily applied to areas that are out of focus, roughness adds contrast between the grains
Highlights slider in vignette pulls highlights out of the darker areas to create depth
Chromatic aberration is a color fringe usually found around highlights
You can get rid of a vignette created by the camera by using the settings under the lens correction tab
The higher the iso (sensitivity) setting on the camera, the more noise
Noise reduction:
- luminance-grayscale noise
- color-color noise
- edge detail-reduces blurring effect
Sharpening radius is bigger for more detailed images
Selections layers & channels:
‘grow’ expands selection adjacent based on color
‘similar’ expands selection using the entire image, not just adjacent
Red overlay=rubylith
Anti alias creates a smoother-edged selection
In color range fuzziness is the same as tolerance
Use the eraser tool to add or subtract to the quick mask mode selection
In refine edge- use lower radius if the selection is close to the edge
In refine edge-check decontaminate colors to reduce halos
Blending Modes
- Dissolve makes the pixels dissolve when the opacity is lowered instead of just lowering the transparency
- Darken modes leaves darker areas opaque and lighter areas transparent
- Multiply overall effect darkens the image
- Color burn darkens the image and adds color contrast
- Linear burn darkens the image based on the value of the pixel
- Darken color does the same as darken but a bit better
- Lighten modes leave lighter areas opaque and darker areas transparent
- Lighten is useful in applying filters to underexposed images
- Screen is like projecting multiple slides ontop each other (lightens whole image)
- Color dodge lightens the image and decreases color contrast
- Linear dodge lightens the image based on the value of the pixel
- Lighter color does the same as lighten but a bit better
- Contrast modes add contrast and make the light areas lighter and the dark areas darker
- Overlay reduces detail and preserves highlights and shadows
- Soft light if pixels are darker than 50% grey then image is darkened, lighter than 50% grey, image is lightened (uses multiply and dodge respectively)
- Hard light same as soft light, like shining a harsh spotlight on the image, good for adding shadows
- Vivid light similar to soft light
- Linear light light pixels lighten, dark pixels darken, not as harsh as linear dodge and linear burn
- Pin light similar to soft light
- Hard mix doubles the RGB channels with has a big loss on detail
- Difference modes are based on the differences between the two layers
- Difference makes the pixel value the difference between the two layer pixels (white inverts the pixel value)
- Exclusion is similar to difference but with less contrast
- Subtract subtracts the brightness value from the values of the pixels
- Divide same as subtract but has a larger variance
When using color blending modes add a levels layer afterwards to make it look better
Vector and text layers can not be adjusted by using image –> adjustments tab, they can only be adjusted by placing a fill or adjustments layer in the layer panel
Adjustment layers change the lightness or color of the image
Use global light makes all the lighting settings the same
Anti aliased = softer edges
Layer knocks out drop shadow keeps the drop shadow from being seen through a transparent layer
Jitter randomizes the colors for a gradient glow
Right click create layers to change a layer effect into its own layer
A selection can’t be used to create a vector mask and a path can’t be used to create a pixel mask
To change a mask to a selection choose load selection from mask in the mask option menu
Color is based on the mix of channels, thats why ehen only one channel is viewed it is displayed in greyscale
Constant option in channel mixer to the right adds more white, to the left more black
Channel mixer is the correct way to change an image to black and white
To swap color channels in the channel mixer (for example) red chanel set red to 0% and blue to 100% then go to blue channel and set blue to 0% and red to 100%
Use individual channels to create higher contrast for better selections
Alpha channel doesn’t contain color content, but has information on how to process the data (transparency information)
When you link a layer mask to layer, the layer mask appears in the channels panel
Trapping is when you create small overlaps between adjacent colors in an image (used with spot colors)
Workflow: straighten, lighting, color, healing tools, effects, targeted lighting, targeted color, effects, reduce noise, sharpen
Option click on auto in adjustments panel to bring up auto dialog box
A neutral color is when the sliders of RGB are all the same
You can save a preset of an adjustments layer for later use
Use contrast and brightness when working with 8 bit and 16 bit, and exposure when working with HDR
Underexposure increase brightness then increase contrast, overexposure decrease brightness and increase contrast
In exposure tool, offset lightens darker pixels when adjusted up, gamma correction lightens or darkens the image based on gamma value
Exposure tool – use eyedroppers first then adjust exposure so that as much detail is possible (image may be faded) then adjust offset in opposite direction of exposure and then use gamma correction to make image look better
Use color balance to fix images that are dominated by one tone
USE THE SHADOWS AND HIGHLIGHTS PANEL!
Use match color to take the color scheme from one image and use it in another
Use the exposure tool to fix lighting problems in images
Use the photo effects adjustment to simulate the effects of lens filters
The curves adjustment is useful in restoring detail to images
Adjust individual color channels to makes colors pop without effecting other colors
Replace one color with another to change the look of a photo
Sharpen edges is more aggressive in areas with higher contrast
In unsharp mask, for amount, a greater value makes a more dramatic sharpening, for threshold use a value between 4 & 20
Gaussian blur is an all around smooth blur
Box blur gives an edgy blur
Shape blur is like box blur but can use other shapes
Surface blur leaves the edges of an object nice and crisp
Create an alpha channel and use it for the depth map under lens blur
To create an alpha channel make a selection and click the save selection as channel button in the channels panel
Two types of noise-color(chroma, don’t match the image color, more apparent when zoomed in) & luminance (bright grey pixels, sometimes grainy images and halos)
Median filter cleans up noise, but if used too much can cause loss of detail
Three types of painting tools:
- Editing-adjust pixels beneath it
- Painting-apply color to the pixels beneath it
- Mixing-mix colors with pixels beneath it
Hold down shift while on a painting tool, click once somewhere, and click again somewhere else and it will create a straight line between the two points
Difference between brush and pencil tool is the brush tool has anti-aliased strokes
Blur tool effects the actual pixels, smudge tool samples the base pixels and applies more pixels on top
Shift + enter creates a new line, just enter creates a new paragraph
Command H hides/shows guidelines and editing aids
You can change the type from horizontal to vertical by right clicking the text layer and selecting vertical
Best bet, use metrics kerning in the type menu
In the open type menu select fractions to make ex. “1/2” smaller
Type menu select no break is the same as no hyphenation
Type menu select reset to make the text back to default
- Option 2 is TM symbol
- Option r is R symbol
- Option g is copyright symbol
Use perspective under warp options to fix tilted buildings or tall leaning objects (hold command + option and drag the anchors)
Puppet Warp
- Increasing density gives more control over specific areas
- Larger expansion is less precise
- To eliminate the pixelated edges of a selection use select –> refine edges
- File –> automate –> photomerge to create a panorama
- Select the ICC profile option in the Save As menu to embed a color profile
- In the print menu under the color management tab select match print colors to have the print preview display like the actual printout
- In curves, top point is highlights, middle point is mid tones, and bottom point is shadows
- Image–> AutoTone, AutoContrast, Autocolor
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